Destiny's Lack of Matchmaking Persists Leading Into Year 2 with the heroic strike finally getting matchmaking, that is still seven top-tier pieces of content that require premade groups to complete. fear of “radio silence” is behind bungie’s reluctance to add matchmaking in raids, perhaps they could have found compromise in allowing two pre-existing fireteams, which one assumes is made up of friends using mics anyway, to connect online. april update will bring destiny's light cap up from 320 to 335, and will introduce new challenges like a prison of elders exercise that's designed for high-level players. yet lone wolf players still find it a struggle to access much of the high level content, simply because very little of it can be played alone, and the game purposely limits matchmaking options. level 42 challenge of elders requires an elders' sigil purchased from variks. all the destiny debates to persist through year 1, none is as polarizing as issues of matchmaking. developer bungie provided a glimpse of the game's upcoming spring update in a twitch livestream today, showing off new content such as a redesigned strike and a tougher prison of elders. i can get by because my bro is part of a really active clan who do frequent raids and nightfalls together, but matchmaking would be wonderful.
IMO Challenge of the Elders is easy enough to have match-making
Destiny April Update - PvP Changes, Weapon Tweaks, Challenge of
that’s always going to happen at some point regardless, and just because it might happen more often with matchmaking, that’s not a good enough reason to banish the option from existence. the iron , the current hardest pvp offering, allows matchmaking, and it’s unclear why trials can’t as well. there has to be a middleground, and to me, that's optional matchmaking, which would not affect the players who so deeply despise the idea, given that they can keep grouping forever, if they so choose. plus, variks will offer prison of elders bounties that give you house of judgment reputation, and prison of elders enemies will now drop engrams. bungie did take a good step forward by introducing a lower level mode that allows for matchmaking, yet they simultaneously introduced three top-tier versions of the prison that all require premade teams and naturally, will offer far better rewards than the matchmade version. and since lfg is randomized matchmaking, you are running into the same problems everyone fears about in-game matchmaking already. destiny wiki chat is there for that, it’s been quiet the past few months but is getting busier again and it was hopping for the 1st 4-5 months. the lesson here is that the game could benefit greatly with more matchmaking, in more modes.
Destiny's April update detailed with 335 Light, high-level Prison of we get to the specifics of how matchmaking could work in each activity, i want to explain why matchmaking is such a big deal for some players, and what it means for the game at large. every activity in destiny needs some form of matchmaking, and i’d argue that it’s the single biggest limiting factor holding back the game from being more engaging and popular than it is right now. it would be a challenge, and there would be risks, but locking more and more content behind these premade group walls is an even bigger risk in my eyes, as you will turn off players who would be far more invested in the game if more of it was open to them. bungie seems firm on this point, and with only a few weeks until the launch of the taken king, there has been no announcement to the contrary. may say that yesterday’s level 34 prison challenge on bungie’s stream proved how matchmaking would be a disaster for something like that. completion of a prison of elders activity, all participating guardians will be able to access the queen's crystal barrows, also known as the treasure room, which contains two small loot chests and one large loot chest called the queen's chest. now we have crota’s end, and wolves introduces the trials of osiris (requiring 3-man teams in pvp) and the prison of elders (requiring 3-man teams for its 32, 34 and 35 level challenges, three separate activities). as it is, i can’t be bothered to login and spend an hour trying to find someone to play the content with.
Destiny's new Prison of Elders mode is a lot of fun - but it's no Raid
guardians who quit a prison of elders activity before it is completed will not be able to resume where they left off. now that there was matchmaking for the heroic, i thought that i could finally level my alternate characters for a useful purpose: more coins. of the elders is a fireteam-oriented mode that's scored and timed, so it's about maximizing your score through time management using assists, kills and precision kills., again, we arrive at my original question: what harm is there in offering matchmaking as an option for those who just want to try the endgame content? the game had matchmaking for half of the things it doesn’t i’d actually probably give pve a try again. the game tracks this on an elders' sigil, a scorecard that you must purchase once a week from variks. matchmaking simply lets more people attempt these events when previously they wouldn’t even step foot in the door.’re already seeing how the introduction of matchmaking can change engagement with destiny, and i’ll cite myself as an example here.